Sovereign Tea - Overstock Inventory Store!

Created by 3 Halves Games

With our Kickstarter done and the game released, we have a bunch of overstock left. Now's your last chance to get these great items... now at a discount! Please help us clear our homes of these goods by accepting them into yours!

Latest Updates from Our Project:

Halloween Update: Now Launched!
9 months ago – Fri, Oct 01, 2021 at 06:08:15 PM

Welcome to Sovereign Tea's permanent Halloween Update! We are so excited to finally release this much-awaited update to the masses. To start, this update comprises post-game content, unlocked after beating Level 25 and viewing the credits. Consider it a reward for our earliest players and motivation for our newest ones.

After the events of the main game, a spooky and fun costume party is  underway. Attending this event in costume are Masala Chai as a witch,  Silver Needle as a vampire, Mate as an angel, Yuenyeung as a devil, and  Matcha as a pumpkin. Instant is also in attendance, though she is not in  an outfit. Overall, a merry time is being had by all partygoers, full  of laughs and love.

Instant reveals her real intention for showing up to the party: to warn  everybody about a disastrous situation unfolding within the Milky Woods.  The Milky Woods are unique in their ability to seemingly produce  corrupt Coffee Minions without the direct influence of a Coffee Regent.  These minions, unlike others, do not discriminate between friend and  foe, only caring for one thing: destruction.

It is up to you in this new, Level 26, to brew an army large enough to  deal with the threat before you. This level is very different from the  others in the game in that your Tea Princesses (and Yuenyeung!) will  leave the battlefield after the first turn. To compensate for this, you  are given unlimited Brew and Move actions with your commanders, allowing  you to place behind an extremely large force to deal with the threat.

A new slew of units are available to you, including the most demanded  Tea Minion of all, the Pumpkin Spice Latte. The enemy also has a number  of cute (and/or scary) new units to throw your way.

All in all, we hope this update gets you super duper excited about  October and hyped for Halloween! Thank you so much for playing our game,  and please enjoy this very special update.

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Patch Notes and Halloween Update News!
10 months ago – Thu, Sep 23, 2021 at 11:51:14 PM

It's been a bit since our last update when v1.3.0 of Sovereign Tea was released. Much has happened since, and much will continue to happen (despite our earlier predictions of updates stagnating...) so let's get right to it.

v1.3.1 and v1.3.2 Patch Notes

As you probably have seen on social media, there have been two updates to the game since we last spoke. The full, collected patch notes of v1.3.1 and v1.3.2 are below:

Features

  • Show ability and status effect icons in active tooltips for units.
  • In End Turn dialog, allow using N to confirm turn end.

Gameplay

  • Refined Fusilier: Attack 1 -> 0, buff scaling ability to compensate.
  • Improve clarity in various status effect and ability tooltips.

Bugfixes

  • Fix inability to exit loadout customization screen in certain circumstances.
  • Fix softlock that can occur due to specific sequencing with the End Turn dialog.

Halloween Update!

As you probably have seen, a fun and free content update is coming to the game. The Halloween Update comes out on October 1st! We are adding a 26th level to the game. There is a prerequisite to access this new content, however: You will have to beat the game first.

This is a bold move on our behalf, as not everybody has beaten the  game yet. Even more, generally speaking, the number of people who beat your game is going to be less than the number of people who play your game. So this begs the question, why produce content that is likely to only be seen by a subset of all players, rather than content that will  be seen by everybody?

Narrative is the main culprit. We want this new level to take place  after the events of the main game. This cascades into gameplay, as it enables us a wider breadth of units we can use.

It's been fun watching this game get picked up by more and more people! We hope you've been enjoying the game, and we hope you look forward to playing Level 26 on October 1st!

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Sovereign Tea v1.3 Released!
10 months ago – Sun, Sep 05, 2021 at 10:10:02 PM

Good day, everybody! The latest update to Sovereign Tea is now released! There's quite a lot that went into this update, too much to state in just this update, so please refer to our update notes on either Steam or Itchio for more information. The shortlist of most important updates are as follow:

  • Fixed up tooltips on two units, the Lapidarian Mystic and Refined Fusilier as shown above!
  • Warn the user if they end their turn early, explicitly calling out exactly how many actions they still have remaining. This option can be disabled in Settings and exists mostly to help remind newcomers how to play the game.
  • Added an in-game hints feature to assist players who end up truly stuck on a level with no knowledge on how to proceed.
  • Rebalance Level 16.

Merchandise Still Available!

A lot of our remaining inventory, particularly the teas, are now sold out, but we still have plenty of other overstock goods still available for sale! Please visit our overstock inventory store to place your orders. Once the items are sold, they're gone.

A Fun Feature In Another Game

Time for something truly bizarre! Ads for our game are now featured in Food Delivery Battle, a VRoid-compatible bicycle delivery game. If it feels like a random addition to this update, that's because it is. Even still, pretty cool to see! We think the key art makes for a fun and cute billboard.

Halloween Update News Coming

We're prototyping something. That's all we have to report for now. Stay tuned...

That's everything for now. For the Americans among us (which is most of you) we hope you have a relaxing Labor Day weekend!

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Overstock Inventory Store! ...and more game updates!
10 months ago – Wed, Sep 01, 2021 at 12:49:55 PM

Hello again, friends. Sovereign Tea has been out for a month now, can you believe it? We've also shipped out all our physical rewards, so what's left to say at this point? As it turns out, a lot more than we would have ever thought.

Overstock Inventory Store - Now Live!

Tea? Tea?! Tea!!!

As alluded to in a previous update, we have a storefront available now to sell off our overstock inventory! We're still hosting it on BackerKit, ironically using their "pre-orders" system, since all the shipping profile information and banking information was already in place. You can visit the store now if you want to pick up some goods you may have missed out on. You'll have to act fast, as there is very limited remaining supply.

Some of you may inevitably be wondering why there's a sale when you, as backers, paid full price up front. That is a reasonable question, and we hope to provide an equally reasonable answer. When you backed the campaign, filled out the survey, and selected add-ons, you were guaranteed to receive those items. The quantity of goods we ordered, with ample buffer room, was based on your collective responses. With this store, we don't have a guarantee on these goods: once they're gone, they're gone.

It is specifically the aforementioned buffer we ordered that is being sold here. To incentivize others, especially those who didn't back the project, we are putting them on sale. As a bonus for backers such as yourself, we are notifying you first and foremost. Tomorrow we'll post news of this store going live on our social media, but for tonight you and only you know of its existence. Essentially, you get first dibs!

If you wanted more of our physical rewards, you can place your orders through BackerKit: https://sovereigntea.backerkit.com/hosted_preorders

v1.3 Patch... Coming Soon!

Level 16... Rebalanced!

Originally, we were working on another patch to the game, the v1.2.1 patch. It was meant to include small, but useful, new features and fixes:

  • Improve clarity surrounding certain unit mechanics, like the Refined Fusilier
  • Prevent players from starting a level with undiscovered brews in their loadout
  • Improved dialogs on End Turn with confirmations, which we believe will help players not used to this style of game to avoid unintentionally ending their turn when they still have actions to take (like brewing from resource tiles!)
  • Per-level hints so that those truly stuck on a level can read a developer guide as to how to proceed

This already was a borderline v1.3 patch given those features, but those features were all reasonably small and easy to add. Unfortunately, life is not always so simple. Due to continued feedback that Level 16 is difficult, even after our initial fix in a previous patch, we took another, more dramatic, stab at the level.

There were two issues with this level:

  • Those who didn't know how to combo in the game would essentially enter an unwinnable run come Turn 3
  • Those who knew how to combo properly would completely shred the level apart, winning by Turn 2

As you can imagine, this is quite difficult to balance! Our broad goal design-wise was to always allow the player to "pop off" if they could figure out these killer combos, but we also don't want the level to be designed around needing to know how to do those combos with maximum efficiency. As this is Level 16 of 25, we do expect the player to know the basics of play by this point in the game. Our goals thus came down to:

  • Make it just slightly harder to completely pop off and break the level, though anybody with knowledge on how to combo like that in this game should still be rewarded handsomely for doing so
  • Make it easier to start comboing early on, so that more intermediate players will be able to get a strong starting foothold

We'll have more details on these exact changes when the patch goes out, which should be this week. We were aiming to release a few days ago, but due to personal and unexpected circumstances among team members, we had to delay. Thank you for your understanding.

Halloween Update?

Spooky... Scary... Fun!

What if we had a special Halloween update that did the following?

  • Post-Game Revisit of Level 14 (seen above) but harder and spookier
  • Characters in said level wearing cute Halloween outfits
  • New Halloween-themed units
  • Pumpkin Tea? Pumpkin Tea. Pumpkin Tea! 

Would you enjoy something like that? Let us know! We're really considering it.

We hope you've enjoyed this update! Please let us know your thoughts on the above here or on social media. Until next time!

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Sovereign Tea v1.2 Release... and more!
11 months ago – Tue, Aug 24, 2021 at 09:26:17 PM

Wowza, a whole version 1.2!

We're back with a batch of exciting news regarding Sovereign Tea! We hope you've been enjoying your time playing the game. Let's hop right to it.

Version 1.2 Release!

We recently released the v1.2 patch for Steam and Itchio. In this one, we focused mostly on feedback we saw from new players who streamed our game for the very first time. It was very cool to see, but also was illuminating on some aspects of the game that needed additional player clarification. We want to thank those who streamed their initial experiences with us, and look forward to seeing your reaction to the latest version of the game. Here is an abbreviated list of key changes:

  • Improve load times when booting the game.
  • Tiles that cannot be interacted with no longer show a hovered state.
  • Next unit and resource buttons in top-right bar adjusted for clarity.

There are a small handful of additional polish and bugfix tweaks made to the game. You can read the full list of changes in our latest Itchio devlog, or in our latest update on Steam.

Future Work on Sovereign Tea

When we announced the v1.2 patch, people asked us if this is the final patch for the game. We're very proud of the v1.0 release we put out and have, for the most part, only put out minor tweaks to the game since. Nearly all these tweaks were focused on addressing player feedback, particularly surrounding communication of in-game concepts. We are open to future work on the project, so long as the demand for it exists.

Most notably, we are investigating the addition of a mid-level temporary save feature. This is probably the highest requested feature in the game. We did anticipate this being the case even before launch, but had to prioritize other aspects of the game due to time constraints. We don't yet know how difficult this will be to implement, so we aren't able to guarantee this as a feature that will come to the game. We are, however, committed to trying our best to bring it to the title. Thank you for your understanding.

Is there a feature or bug you've encountered in the game? If so, please join our Discord and head on over to the #sovereign-tea-feedback channel. Past a discussion item and we will open a thread to discuss with you.

Commission Tier Rewards

Wow! So many!

We've been closing in on fulfilling our final rewards: the OC commissions. What we have so far is pretty swell, if we do say so. Thanks again to everybody who backed at this tier!

Overstock Inventory Shop Opening Soon

The most exciting piece of news... we're reopening our BackerKit shop! We have a decent handful of reward items left in our possession: a sizable quantity of stickers, pins, and charms; a small handful of t-shirts; an even smaller quantity of highly-desired tea. The store will reopen on or around September 1. We will send out an update when that happens. All goods must go, as there is not enough storage space in our homes to hold all of this. Please look forward to it!

Holiday Updates to Sovereign Tea?

We were thinking of making some holiday updates for the game, particularly with Halloween and Christmas forthcoming, as well as Lunar New Year in the near-ish future. Our thoughts were centered mostly on the easiest pieces of content to add to the game: new units and new books in the Library. Perhaps if we're creative and motivated enough we could sneak in some bonus levels. Not the most exciting content adds in the world, but certainly something that could be fun to see!

Is there anything that you would like to see added to the game? If so, let us know, especially if it's holiday-related!

That's all for now. If you made it this far, please consider (positively) rating the game on Steam! It helps us immensely and we always love reading your feedback. Until next time...!

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